Across The Rubicon
Game Introduction
How To Play
dFeel free to report any bugs or leave suggestions in the comments. "Alea iacta est". "The die is cast". -Julius Caesar A 'Lords of Britannia' Sequel/Spinoff (Scroll down for instructions) [BATTLE CONTROLS] -WASD to move. -Click (and hold) to charge an attack, then release to swing your weapon. -Q to block (reduces damage taken by 50%). But remember, dodging is always an option. [INSTRUCTIONS] -To Capture a city simply move your army into an enemy city and wait a turn. Note that you cannot capture a city if an enemy army is stationed there. -Click on your army to select it, then click anywhere to move your army in that direction. -Click 'End Turn' to end your turn -Click on any city owned by you to open the recruitment menu. -Click on a city not owned by you to open the diplomacy menu for said country. -Declaring a war costs Diplomatic Points, which you gain each turn. -Integrating cities costs Administrative Points, which can be seen in the character menu and are gained each turn. -Click on the AT WAR button to check your warscore and negotiate peace. -(Nubian Longbowmen are more accurate than, and have a faster fire rate than Rangers) -'Heathens' refers to anyone of a different religion -If a Plot goes above 100% Plot Progress you will die instantly (: -Plots can be stopped by improving relations with the plot leader above 70% or by imprisoning the plot leader. -Your Martial stat controls your attack speed in a battle while your Vitality stat is your health during a battle. -You can increase your stats from certain events or spend gold in the decisions menu. Inspired by Mount and Blade / Total War [Updates] =Version 1.01 (Minor Patch)= -Added articles (such as a and an) for traits in the end game screen -Strategist trait now gives a buff -Fixed some broken traits -Minor change to how AI wars work -Rome slightly debuffed
Author
mini_monsters
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