|| THE STRONGEST RANDOMS ||

Game Introduction

--- UPDATE LOG Sep 06 - release date Sep 07 - added ultimate & move endless punches (ult) Sep 09 - added move steady punch (ult) Sep 10 - added move stone kick (ult) Sep 11 - added move strongest slam (ult) Sep 13 - added new character gun slinger Sep 19 - added move ground shots Sep 23 - fixed shove bug, added and fixed 3 gunslinger moves, added ultimate animation for gunslinger, added text bubbles when ulting, added ult music for gun slinger Sep 24 - added move whirlwind shots (ult) Oct 6 - added new character ¨Wave master¨ Oct 7 - added new move water grasp, added dummy hp, added shift lock (press V) Oct 8 - added new move controlled fists Oct 12 - added new move pushing wave, made it so the dummy gets downed after 4 m1s (no downslam), added new move water strikes Oct 13 - added ultimate animation, added different idle, m1s, dashes, and jumps when ulting (wave master), added wind Oct 18 - added new move direct pressure (ult) Oct 21 - added new move flashing water, fixed audio not loading during direct pressure Oct 24 - added new move tsunami Oct 26 - added new move water combo Oct 27 - added new character "Swordsmen" with custom M1 sounds, added new move aerial slam, new thumbnail Oct 28 - added new move throwing blade/slicing blade, made it so aerial slam can always hit the downed dummy Oct 30 - added new move rapid slices Nov 3 - added new move soaring slash Nov 4 - added awakening animation for Swordsmen, added swordsmen awakening music (might change later) Nov 9 - added new move triple point (ult) ---(Took a break)--- Dec 2 - added new move brutal slices Dec 5 - the dummy now rolls when dashed into mid-air, made it possible to use w for jumping, changed controls for moves from ERTY to 1234, made it so the dummy gets extended if dashing during m1s, increased dash cooldown (1-5s) Dec 6 - added side dashing (E) Dec 8 - added side dashing effects Dec 9 - added new move to gunslinger flying shots, turned quick draw into a extender, close shots now flings the dummy away, close shots can no longer hit the rag dolled dummy, fixed flashing water needing you to click R, MADE EVERYTHING SNOWYYY CUZZZ CHRISMASSS Dec 10 - added new move to gunslinger Hauling accuracy, changed falling snow from snow flakes into dots Dec 12 - added CUTSCENE move, cant miss to gun slinger, temporally removed water combo in order to rework Dec 13 - reworked Water combo with new animation and startup, added uppercuts for endless boxer (the rest will be added very soon) Dec 14 - added uppercuts for the rest of the characters Dec 15 - added visuals for each move Dec 16 - you can now extend by front dashing into the dummy after an uppercut, added new character "Crazed speedster" Dec 18 - increased dash cooldown to (6-8), added new move spinning kick to crazed speedster Dec 19 - added new move crushing slam to crazed speedster Dec 20 - added new move boosted bash to crazed speedster Dec 25 - added visual cooldown for dashing Dec 28 - added new move leaping grasp to crazed speedster, changed the thumbnail to crazed speedster, nerfed spinning kick only extending when dashed into, added awakening animation to crazed speedster Dec 30 - added ultimate music for crazed speedster, added new move fastest strikes to crazed speedster, added ingame update log Dec 31 - reworked all of endless boxers base moves, made controlled fists no longer extend, lowered damage on water strikes Jan 11 - finished invisible smash, added new move fastest punch, lowered the volume of crazed speedsters ult music

How To Play

Thank you for playing :D 700 Views thanks! 9000+ blocks! https://turbowarp.org/1064205108 - incase of lag WARNING - if your device is laggy it will affect how moves look, PLEASE RELOAD IF YOU SEE THE QUESTION MARK BOXES U- - DEVS: Main dev: @Donte_El_manz open positions if you have some ideas :D -- Controls: A & D - left right Space & W - jump click - basic punch (M1) Q - front dash E - side dash F - block G - ultimate (when red bar is full) V - turn on/off shift lock P - reset dummy B - Give ultimate 3 basic punches (M1s) + jump then 4th basic punch = down slam 3 basic punches + S while 4th basic punch = uppercut --- Leave combos and techs you find in the comments and i will add them here! --Techs & combos ---universal techs--- boosted FD: using a side dash while walking then mid side dash front dash = a front dash that goes way further M1 extend: 4 M1s (uppercut) then side dash away, then front dash into the dummy as they fall, 4m1s (uppercut or downslam) ---Endless boxer--- -TB COMBO: (REQUIRES FIXING) -JJ COMBO: 1 step back 2 3 3 M1's down slam and then 4 (ult) -Tech - stun floating 1 2 or 4 in the air you pause for a bit (by JR20A) -RAZOR X COMBO: Dash on 3 M1's, Down slam, 2, Than 3, than forward dash than 3 M1's down-slam, 4 than dash to the other side cause the dummy is going to go to the edge and come back the other way, than 3 m1's than 1 (needs fixing) ---Wave master--- WAVE R COMBO: (SHIFT LOCK) 3 M1's Down slam, 1 dash when the arm is coming down but it has to be right before the first part touches the ground, 3 m1's down slam, 3, dash back to the other side where the dummy will come from after pushing it back, than 3 m1's than 4 than front dash. --Swordsmen-- STRONGEST COMBO: 3 m1s, 4, 2 (air variant), dash, 3 m1s, 2 (second part), dash, 3 m1s, 3 (variant) while holding 1, HEAVENS COMBO: 3 M1's Than 4, front dash 3 M1's 2, into 3, than air variant for e. --crazed speedster--- Shocking combo (ONESHOT): M1 extend tech, 4m1s (uppercut), side dash away, 3 (while falling), side dash, 1, front dash, 4m1s (uppercut), 4 (with timing), 2 (mid air)

Author

Donte_El_manz

Category

Game Information

Game Popularity

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