(AiWE) Making Arrangements
Game Introduction
Credits are listed at the bottom for spoiler reasons. After ~2.5 months of no microgames, here comes another! I didn't intend the break to be THAT long, but you know why if you saw the previous project. I'd say people know more about my art-style, but, uh, this has a flat-out recreation of Windows Vista/7 UI. There's @Burgnew_On_A_Laptop to thank for that, though. I've still been in contact with him during his time off Scratch, which I know I've said a lot, but I'm not sure everyone knows. And he has been in a "Frutiger Aero" phase, which is essentially just a proper name for that very aesthetic I just mentioned. Care to join? Hey, I like me some good ol' nostalgia, so... ...Did I pad out this section enough? I mostly do this so that the Burg' doesn't get himself spoiled on gameplay. ...Hmm... yeah... I think this is good enough. Anyway, here's a rundown of how this microgame goes: The object of the microgame is to arrange the three provided video files in order by placing them into the correct numbered slot in the bottom section of the program. Files can be replaced, removed, or switched between slots. The "Upload" button only lights up once all three slots are filled. The files must be in the correct order when the button is clicked, or else the microgame will end in a loss. - Level 1: One clip is a title card and one clip is an end card. The remaining clip is a story event. - Level 2: One clip is a title card or end card. The other two clips are story events. - Level 3: All three clips are story events. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 24 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the command and sound into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE] Credit to NitorInc: Touhou Microgame$ (R.I.P.) (microgame idea), @Burgnew_On_A_Laptop (background and motivation), Microsoft (aesthetic inspiration and Movie Maker reference), @ChachorroLouco234 (stage jingles), TomSka (Level 1 reference), John & Richie (Level 2 reference), Nintendo (additional Level 2 attribution), kamikazimelon (Level 3 reference), Pac-Man, O-Zone, Shadowleggy (additional Level 3 attribution), Bryant Oden, Tay Zonday, The GAG Quartet, King Chip, Vyond, Walt Disney Pictures, IGN, @LordWhiteWolf06, @Jacobkenndey (outcome references), and @TheScarfedStickman (idea of TV stage).
How To Play
Author
thinkingwithshifting
Category
Game Information
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