(AiWE) Aim for the Face

Game Introduction

Credit to @Yellow_Marshello40_2 (microgame idea and OCs), @BurgCube (additional ideas), Pixabay (target sounds), Hasbro (Jay sound), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). A lot of things in life made this microgame take a while, but all it needs was a couple of focused days to get it all done. Regardless, I wonder if anyone gets the pun I was aiming for (haha, geddit?) with the name of this project. I've noticed an influx of microgame idea concepts once more, and I just wanna say that I do have 'em in mind, they just take a while. For instance, I got this idea three and a half months ago. Not to mention the original list has a whole bunch of people's ideas that were months or even a couple years in the waits. So be patient, newcomers! And even though this is YM's idea, I couldn't help but slip in a third appearance of my obscure OC, Jay Loya. He's the target in Level 3, by the way. Anyway, here's how the microgame works: The object of the microgame is throw the dart when the icon is within the blue zone using the spacebar. As the icon is part-way through the bar, the dart-holder puts on a blindfold, and a sign saying "NO PEEKING!" obstructs the bar until the dart is thrown. If successful, the dart hits the target. If the icon reaches the right side of the bar or is stopped outside of the blue zone, the dart instead hits Yellow or Minty Marshmallow. - Level 1: Yellow Marshmallow is holding the dart. The icon moves slowly and is covered after 2 beats. The blue zone is large, taking up approximately a third of the bar. - Level 2: Minty Marshmallow is holding the dart. The icon moves faster and is covered after 1.25 beats. The blue zone is 40% smaller than in Level 1. - Level 3: Either marshmallow is holding the dart. Similar to Level 2, but the blue zone is 50% smaller than in Level 1 and moves to the right. The target is also sentient and moves backwards. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 31 costumes and 0 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 1 extra [ym] script in Stage, where the ol' pal "_local timer_" is back from hibernation! - If applicable, update the credits. [FINISH DEVELOPER NOTE]

How To Play

Author

thinkingwithshifting

Category

Game Information

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