JJBA - Enrico Pucci (discontinued)

Game Introduction

@diamonddragon77 made engine x to enable/disable cooldowns c to see stun and combo stuff 0 to move dummy to mouse press p while project is running to get mih sounds from sound libraries including: BOOM Library Soundmorph Zapsplat as well as games; All Star Battle R (ASBR) Eyes of Heaven (EOH)

How To Play

WASD to move. Mouse to aim attacks. [ UNIVERSAL ] - Moves present in all modes E (HOLD) - Rush (2-5s CD) - unleash a series of punches. cooldown will extend the more you hold the move, up to 5 seconds. Q (HOLD) - Prime Numbers (21s CD) - recite prime numbers 2 to 17, helping you achieve a calmer state of mind and attain more power (reduce cooldowns by 1 second for every number you count and add a flat 0.3 to stun multiplier whose duration is a random number you counted in seconds. this number appears when you finish the move). - will speed up 14 phrases of heaven if buff is under 13 seconds. if 13 or above, instantly complete the phrases. [ WHITESNAKE ] - Moves exclusive to Whitesnake R - Disc Extraction / Inject (6s CD on Inject) - on first successful hit, extract the dummy's disc. hold to kick the dummy away. when landed a second time, inject the dummy with a disc, causing the disc to reject it and explode. - whiffing will add 2 seconds of cooldown. T (HOLD) - Stand Fire (2s-6s CD) - whip out a pistol; this can hit the dummy, then shoot (hold to shoot multiple times, increasing cooldown). hold after final shot to throw the pistol, adding 2 seconds to cooldown. F - Illusory Acid (8s CD) - create an acid from your stand that induces illusions. upon contact with dummy, teleport behind it. whiffing will increase cooldown by 3 seconds. Z (HOLD) - 14 Phrases of Heaven - requires a disc to use. chant the 14 heavenly phrases, letting the Green Baby merge with you and attain a step closer to heaven. [ C-MOON ] - Moves exclusive to C-Moon R - Inversion Blow (4s CD) / Gravitation Burst (3s CD) - the first time using the move, invert the dummy. this adds a flat 0.2 to the stun multiplier. the inversion wears off after 7 seconds. this puts the move on 4 seconds of cooldown. - when used during inversion, or when whiffed, punch then unleash a gravitational burst from your fist. this puts the move on 3 seconds of cooldown. T - Debris Send (5s CD) - smash the ground and propel debris up, then launch them at your mouse. T (HOLD) - Gravity Amplification (8s CD) - smash the ground, launching debris up. then, massively amplify gravity in a radius, bringing down rocks and marking the dummy with a gravity amplification effect that increases stun. F - Gravitational Shift (3-5.6s CD) - shift the direction of gravity. barely slows down base stun decrease by 10%. if the dummy collides into a wall fast enough, it will slam into the wall and get stunned. - cooldown goes up the more you use it (can be canceled by pressing F again) Z - Attain Heaven - leap up into space and complete a series of QTEs (For QTEs that have two digits, press the corresponding keys in order. e.g. 1 and then 7 for 17). Upon successful completion of the QTEs, attain heaven. [ MADE IN HEAVEN ] - Moves exclusive to MIH E (HOLD) - Lightspeed Annihilation (3.5-4.4s CD) - perform a lightspeed barrage that slices the dummy. then, a final blow that knocks the dummy backwards. R - Instantaneous Lunge (4.5s CD) - dash towards your mouse at incredible speeds. - there's a "sweet spot" at the end of the hitbox. moves E and close-range T automatically knock the dummy into this range (provided that you haven't moved after using the move). T (3x) - Divine Laceration (6s on third/variant) - grab a knife imbued with heavenly energy, then throw it after pressing T again. up to three knives can be thrown, the third one causing an explosion. - using the move close to the dummy will instead trigger a variant, impaling the dummy and causing an explosion of heavenly energy.

Author

soverain

Category

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