Need For Speed 3D: Hot Pursuit (PS1)

Game Introduction

https://scratch.mit.edu/projects/1135084294/ MY NEWER GAME WITH BETTER GRAPHICS^^^^ ---------------------------------------------------------------------- ADS ALLOWED IF YOU LOVE+FAVOURITE THE PROJECT, OTHERWISE THE AD WILL GET DELETED! ---------------------------------------------------------------------- EA games 1998, all rights reserverd. ---------------------------------------------------------------------- 100 views: ✓ 500 views: ✓ 1000 views: ✓ 2500 views: ✓ 5000 views: ✓ 10000 views: ✓ 25000 views: ✓ 30000 views: ✓ 50000 views: ✓ ------------------------------------------------------------------------- How does this work..? the main menu utilizes the timing functions, specifically the timer function! it's a simple 1 sprite menu. why are there only 2 sprites? the original project which is made in turbowarp has only 1 sprite! the other one is to compress the textures so its uploadable to scratch How is there textures? 3D cars? Smooth terrain? slopes? the 3D engine, which is 100% by me, works in 3 main parts 3D quads for the cars. Raycaster for the map. finally, Mode7 for the road! for those who are experienced, i used a line segment raycaster technique, the quads are nothing special, no near plane clipping! but the mode7 is the star of the show here: it has heights! not what we see usually in mode7 engines. it was pretty simple, i assigned a simple pixel height value for each mode7 pixel depending on it's ray position after that, i applied perspected effects to it and connected it to the previous pixel to prevent gaps! and thats it. *note that it uses a z buffer to draw for all engines why are there sorting artifacts if i used a z buffer? i didnt use any sorting algorithm ( perhaps only insertion for the place sorting in the race ) it goes down to the fact that im not that experienced, and mixing those 3 engines together wasnt my easy ( for me ) collisions were done using the same intersection formula from before. they arent accurate and its a 2d square hitbox with no rotation! what makes this project look good tho, is how themed it is! that menu is awesome ngl i might share the uncompressed turbowarp version WHICH USES NO CUSTOM EXTENSION LIKE PEN+ OR SIMPLE3D. it only exceeds the texture data and gives us a much more beautiful track!

How To Play

Turbowarp is REALLY recommended. It will run slow on scratch. ----------------------------------------------------------------------- turbowarp.org/1130388069 < paste in your browser OR if turbowarp is blocked, use: https://mirror.turbowarp.xyz/#1130388069 <use this Still blocked? try this: https://engineerrunner.github.io/turbowarp-unblock/#1130388069 ----------------------------------------------------------------------- fullscreen unrecommended, zoom on window instead. ~~~~~~~~~~~~~~~CONTROLS~~~~~~~~~~~~~~~~~ Menu : ARROW KEYS: navigation ENTER: next slide ( darker options dont work ) Game: WASD : movement SPACE: change camera E: horn

Author

GL00B

Category

Game Information

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