(AiWE) Fit for a King

Game Introduction

Credit to @kingslime463 (microgame idea), @ArtenZo123 (cameo), Medienwerkstatt Mühlacker (some sound effects), and @TheScarfedStickman (idea of TV stage). Apologies if this description seems weirdly shorter than usual, I accidentally overwrote it when pasting the description for Puyo Balance... and no backup. I recall writing a lot here, maybe about how I've been busy with TRIA.os or something, but it's too much to remember, so here's rewriting from the ground up! Here's an explanation of the outer working of this microgame: The object of the microgame is to select the correct crown as indicated by the thought bubble. - Level 1: The shelf is level. The crown is among two decoys. - Level 2: The shelf is slanted towards a trash can. The crowns slide down the shelf, and if the correct crown is not selected before it falls, the microgame ends in a loss. - Level 3: Similar to Level 2, but the correct crown is split into 2 pieces which must be grabbed separately. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 25 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 3 extra [fitSlime] scripts in Stage, including [winningCrown]. One for the timer, one for the win, and one for the lose if you drop the crown down. - If applicable, update the credits. [FINISH DEVELOPER NOTE]

How To Play

Author

thinkingwithshifting

Category

Game Information

Game Popularity

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