Amulet Final Draft

Game Introduction

Features: Dungeon Crawling Game Story Based Avoiding Monsters Survival Game Collecting Items Credits @Rosyda - Pen text engine, adding the story, drawing the art in the beginning and the end, amulet concept, debugging timer, original player sprite, map layout details, and light effect. @Csoup - General game idea, monster design, button design, edited Game Over font, edited player + hitbox design, skip button, timer sun symbol. Amazing Member: @BSH1 (Programmer) - Cloning engine, character making engine @Mole_Gaming (Programmer) - Cloud list, debugging, enemy AI, Scrolling Engine @Honeybee_ (Writer) - Part 1 of the story, story editing @purplemoondust (Writer) - Part 2 of the story, story editing @-Drizzle- (Vector Designer) - Timer, and endless mode @P-Code (Vector Designer) - Enemy sprite base in inkscape @ZubStudios (Animator, Music Composer) - Thumbnail, musics, sound effects, basic dungeon engine, map layout design, and idea Unfortunately, @Junebug9427 dropped out of Colour Wars during the 1st event, and therefore was not able to contribute.

How To Play

Welcome to Daybreak's Amulet! Instructions: Click the buttons with your mouse Space to navigate through story Use the arrow keys to move about the forest, and avoid monsters that you encounter on your journey. Collect Daybreak Amulets along your way to earn points, and try to survive and gain as many points as you can by Daybreak. If you die beforehand, click the green flag to restart. Special thanks to... @Pulljosh - Event 1 judge @Crystollo - Host/founder of Colour Wars @Skyset - Co-host of CW @LGBTQPride - Co-host and @CWQuestions @iAmity - Co-host @CWTeamDaybreak - Our team account! Go follow it to see our final projects, and support us by using the hashtags and more information on Colour Wars Monochrome, check out this project: https://scratch.mit.edu/projects/118344374

Author

Evelynn-

Category

Game Information

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