"""Genesis""" Fleetway Super Sonic Engine!

Game Introduction

You'll have to scroll down for the credits because spoilers or something. And if you don't want spoilers, maybe don't scroll the whole page too far down, either... http://sonic.wikia.com/wiki/Super_Sonic_(Sonic_the_Comic) https://www.vgmusic.com/music/console/nintendo/switch/ https://scratch.mit.edu/projects/1102477 https://www.youtube.com/watch?v=tMFjGm-ycG4 https://www.vgmusic.com/music/console/sega/genesis/ https://www.vgmusic.com/file/73021355423291ab6a898276dd6f4802.html http://sonic.wikia.com/wiki/File:Title_Screen_Blue_Sphere.png "Remixee"'s notes and credits: I might spiff it up a bit if I play a Sonic 2 or 3 level where Super Sonic does fly, currently I just threw this together for fun like the source project. Thanks @tomicool for GSE, @Adrock07 for the graphics change (Super Sonic), https://scratch.mit.edu/projects/283937611/ https://scratch.mit.edu/projects/33283138

How To Play

Note: Touch-triggered invisible circle pad that triggers a Z-press if pushed far enough. "Remixee"'s instructions: Super Sonic Edition (9/20/2017) Hello, world! Here is another remix of a remix of my remix of a remix of Genesis Sonic Engine! This one tries to replicate Super Sonic using some code from Genesis Modern Sonic Engine! He can also fly, the code is a bit buggy, though... Hope you enjoy! (1/28/2018) Made Super Sonic have even more flickering as he increases speed. Metal Sonic Flying (2.0) description: V.2.0: Now he doesn't do the annoying flips, as requested by @metalsonic3_0 ! It also seems more "Genesis", because of the way I did it... This is my flying Super Sonic! Flying is fun! Instructions for flying are NOT in-game so far, so... Try to double-jump to start flying! Hold until you want to stop. Press up to go up more. Press down to go down more. Press left and right to turn completely the other way. You may go down a little while this is happening, so be sure to be in a good spot! Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - Metal can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released

Author

AquaticXerneas

Category

Game Information

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