Iron Chicken 3D - Point animation

Game Introduction

The original Runold was here: http://scratch.mit.edu/projects/24828817 v0.1 Gun is unreliably loaded but rather fallible on the animation front. v0.2 Colours stored in a list - suggestions appreciated, remembering I now use the colour/shade method v0.3 Experimenting with the internal lists and the 3D view - feel free to adjust and let me know! v0.4 Multiple sprites used for the animation, semi-successfully v0.5 Experiments in triangles and hidden fields - not perfect but getting there. v0.6 Hidden fields gone, speed increase done with point animation v0.7 More hidden field experimentation - it now has solid areas, though not as we know it... v0.8 The lasers are now working. You are limited to 6 shots before a reload. I don't see why the machine fires backwards sometimes though. v0.9 Sorting out timing and speed, which is seems to be a major problem in fact. v0.10 Walking being worked on, hence why he currently 'hops' in a very peculiar manner! v0.11 It walks, though the 'knees' are not entirely convincing. Must look at my trigonometry... v0.12 Parking installed. v0.13 Now featured, fields included to display the lines / dots and hidden fields v0.14 Cloning removed on the joints code, now done purely with lists v0.15 Perspective problems resolved, AKA the lasers are now working properly! v0.16 Sorting finally managed using a quicksort routine giving a perfect sort and the potential for no clones v0.17 Colours now stored using RGB method (thanks @WO997!)

How To Play

This was based on the Runold 3D engine which has successfully animated some earlier characters of mine. For instructions, look under the 'i' on the bottom-left of the screen. 3rd November 2014: HOLY MACKEREL, IT WAS FEATURED!!!! I THINK I MIGHT PASS OUT!!! ~:o|

Author

hugmyster

Category

Game Information

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