Deltarune Jevil Simulator

Game Introduction

Please feel free to remix my projects! I'd like to see what ideas everyone can come up with! DELTARUNE by Toby Fox http://www.deltarune.com/ Some sound effects borrowed from: Super Hexagon by Terry Cavanagh http://superhexagon.com/ Jevil sprite and attack pattern code by @taiseitaisei https://scratch.mit.edu/projects/299154963/ Battle box, healthbars, buttons and soul sprite by @sei26 https://scratch.mit.edu/projects/258765038/ Cloud leaderboard Encode/Decode provided by The Scratch Wiki https://en.scratch-wiki.info/wiki/Cloud_Data Deltarune sprites provided by The Spriter's Resource https://www.spriters-resource.com/pc_computer/deltarunedemo/ Spritesheets by Modern, Nim, Eli101Gamer, bbpanzu, UndertaleFan25, kendotlibero, TattleangusMLG and nico_s_Block

How To Play

How to play: Use arrow keys to move the soul. Up/Down keys + space to navigate main menu Left/Right + z to select actions during game Survive as many turns as you can against Jevil! This project has a cloud leaderboard but feel free to comment your highscores anyway! This was by far my biggest project to date, taking about a month to complete! If you want a full, non-arcade style Jevil fight, go visit https://scratch.mit.edu/projects/299154963/ by @taiseitaisei Balance modifications: - Hypnosis action removed (too powerful) - Heal prayer TP cost tripled - Rude buster adds 1 to your score - Pirouette is now truly random - Useless bird doesn't appear because I couldn't find its sprite UPDATE (Aug 30th, 2019) Spade ring nerfed greatly as it was nearly impossible to dodge. UPDATE (Dec 27th, 2019) Some more spade ring bugs fixed.

Author

Scube3000

Category

Game Information

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