Emerald Hill in NGSE (GSE-Fest)
Game Introduction
~Instructions~ Arrow keys to move, Z to jump If you're moving, the down arrow key will make you roll. If you're still, you'll crouch. While crouching, you can spam the Z key to charge up your Spin Dash. The more you spam, the faster you'll go Holding the Z key while looking up will charge the Super Peel-Out. Release the down arrow to take off! Press the T key and enter a number between 1 and 5 to change the music playing. Scroll down for all the choices and their numbers Press the Y key to activate scanlines, then press 9 and 0 to change the opacity Press the U key to switch between the Genesis jump sound and the CD jump sound ~Summary~ This is my submission for GSE-Fest, Emerald Hill Zone from Sonic 2! The level is more of a HUB world, rather than your traditional Sonic act, so hopefully you'll have some fun roaming around it. This project also includes springs, a parallax background, scanlines, 5 different music tracks, and a few smaller changes ~Notices~ - Some of the ways of getting to the top of the stage can be tedious or even impossible. I'd recommend using the springs - Some of the collision is still wonky - sorry about that! I might do some fine-tuning if this level ever needs an update but in the meantime, just try and deal with it ~Changes Made~ - New level! The main highlight of this project (and all I was meant to do, really) is the new level, Emerald Hill Zone! It isn't a traditional act, rather more of a HUB world, but hopefully it's just as enjoyable - New music! A new song is a given with the new level and all, but you can also press T to select from 5 different music tracks! (Scroll down for a list of the choices) - Music looping! ...self-explanatory. - New death animation! Sonic's fall is a lot smoother now. The background also fades to black - Scanlines! Press Y to activate them, and press 9 and 0 to change the opacity - New jump sound effect! I changed it because CD sound over Sonic 2 stage was a bit weird to hear. You can switch it back using the U key - No drop dash...! The scripts didn't work right so I just outright removed it. May bring it back in a future update - Other small changes & bug fixes ~Music Choices~ 1, the default option, is the Emerald Hill remix by Tee Lopes 2 is both of Sonic 2 HD's acts of Emerald Hill merged together (think they were also made by Tee Lopes) 3 is Panic in Paradise, the Green Hill remix in Sonic Utopia, by the Great Lange. Would've been the default if this was *Green* Hill, but this is the clone, so... 4 is the original version of Emerald Hill, while 5 is the 2P version ~Credits~ - @hahasamian for NGSE, starting up GSE-Fest, and a lot of the code involving springs - @tomicool for the original GSE - Tee Lopes, the Great Lange, and Masato Nakamura for the music - Techokami and Dolphman on the Spriters Resource for ripping the sprites - SEGA/Sonic Team for creating those sprites and Sonic in general - Pretty sure everything else was made by me ~Original Instructions~ Hello, and welcome to the project to kick off this month's event (celebrating the anniversary of Genesis Sonic Engine), GSE-Fest! It's a contest for making an original GSE experience, including a level and possibly some original moves. This new version of GSE is meant to assist the festival by being more remix-friendly, containing my easier to work with animation system for GSUE and some nice other little tricks! If you have any questions about how to use this project, just ask! I'll be happy to point you in the right direction and may even add in some "comments" in the editor! LET THE FESTIVAL... BEGIN! Instructions are in game. Following is an update log: Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
How To Play
Author
Scooperax
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