DOOM v0.2.4

Game Introduction

My attempt at remaking DOOM(1993) ╱❌ This project has NO raycasting in it, it uses the same BSP+BVH approach as original DOOM. ▓❌ There's NO wall collision right now. !!!!!!!!!!!!! Play on TurboWarp for less lag !!!!!!!!!!!!!!!!! https://turbowarp.org/324569477 To import custom WAD files (if you have any) go to: https://xeltalliv.github.io/ScratchTools/WadToScratchImporter/ Controls(in menu): Arrow keys - change selected Enter - select Controls(in game)(select "Read this" in menu): Up/down arrow keys - move Left/right arrow keys - look Space bar - open doors/press switches(not implemented) 1-5 - (TEMPORARY) switch between maps G - (TEMPORARY) see how it works V - shoot(not implemented) Z - map X - strafe C - run 1-7 - change weapon(not implemented) P - pause(not implemented) Most of the data extracted from original DOOM1.WAD using javascript. Fullscreen images were extended(by hand) by me in GIMP(title image, "read this") Credits: Original game - ID Software. Where I got all information about how doom works - www.gamers.org/dhs/helpdocs/dmsp1666.html Sounds/music - http://www.wolfensteingoodies.com/archives/olddoom/music.htm MIDI TOOLKIT V2.0 - @RokCoder https://scratch.mit.edu/projects/410823542

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Author

Vadik1

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