3D Lit And Textured Ground Plane Raytracer

Game Introduction

To clarify, this is a pen ray-tracing engine. More about it in the instructions. Edit: use TurboWarp: https://turbowarp.org/362937831?turbo THIS IS NOT A GAME. If you do not understand that, then leave and go to a different project. UPDATES: - Halved resolution because of everyone complaining about waiting a long time - Removed use for turbo mode - Changed title (replaced "Rendering Engine" with "Raytracer", turns out people don't try to read the instructions) For the textures, I used the Diffuse, Ambient Occlusion (AO), and Normal maps from here: https://texturehaven.com/tex/?t=cobblestone_floor_01, but I downscaled all 3 to 180x180 resolution

How To Play

Leave the project running until it finishes. Here it is! This project ray-traces a ground plane, with a diffuse and normal texture, on scratch! And besides the texture being a little pixelated, I think it looks pretty realistic! And it is pretty fast for scratch, too. I put lots of comments in the script, so feel free to check them out! And if you want, you can ask questions about them.

Author

piano_miles

Category

Game Information

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