Raytrace Sphere Block

Game Introduction

I wanted everyone to know: @Canthiar made some amazing ray tracers and tutorials, but I wanted to point out to everyone that the pass everyone is calling the "Phong Value" is actually called the specularity pass. There is nothing called a Phong Value, that is just what @Canthiar named the variable he used to store the specularity pass. [He/She/They] didn't make the pass names clear in their tutorials, since [he/she/they] was focused on making tutorials purely for the mathematical concepts of raytracing.

How To Play

Trying out @Canthiar's method of ray-sphere intersection, while also establishing a block which I can specify any arbitrary ray and find it's intersection distance from a sphere. Next up: reflections! (I'll make a Fresnel project first) #ray #madness Also, the first pass is a nice, quick 2x resolution pass, the second is a 1x resolution pass, the last is a 0.5x resolution pass (for Forkphorus)

Author

piano_miles

Category

Game Information

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