Mystery of the Magnet
Game Introduction
this game is so glitchy nooooooo :( i tried also i put in so many hours tracing over the original art in the vector editor so the art would look crisp. but it's all pixelated with scratch 3. sorry For some reason, it says "Shared: 20 Dec 2014". It was actually shared 1st of Janurary 2015. This is a fanmade mission, based off Club Penguin's missions which they couldn't be bothered to make anymore. (thanks Disney for "improving" various other things about what used to be an awesome place) I decided to make my own, and here it is! In this mission, which is meant to take place between Mission 6 and 7, G has asked you to fix the magnet that was on the Gift Shop Roof. However, something else happens... I came up with the idea for this a few months ago, and it took that long to do. I'm pretty happy with how this turned out. Credit to New Horizon and Disney for the original, but I made this one by myself. Most of the illustrations, however, I traced over in the Vector editor so they'd look better, but still like the originals. Don't worry if you haven't played any of the actual missions! You can still play it without prior experience. Google "PSA missions", and the first thing should be a link to the official missions. Want to remix? Change something! Seeing as I have stuff for a few rooms and characters, you could try making a different mission. Maybe Herbert should steal some puffles... Updates: 19/1/15: Lots of bugfixes where things that should've appeared didn't and things that shouldn't have did. 31/1/15: More bugfixes and features added that should make things much easier! Herbert does not appear in the wrong place when you use the left arrow (yep that was weird), inventory items work much better and don't disappear, pretty sure G appears after the broken spy phone, an arrow indicates where you can go to another room, and there is now a hint system when you click help! 2/2/15: Just changed one speech bubble a bit. 5/2/15: Taught the inventory items some manners - they don't wander away when you're trying to talk to someone. Rude things! 27/2/15: Seems the fuel didn't learn its lesson and decided to escape when G tells you how to make the cart go. No longer is this the case!
How To Play
You are a secret agent for the Penguin Secret Agency, or PSA for short. G has a mission for you that he wants you to complete. Sound fun? Click the green flag, then! (and leave a love-it if you want) Instructions are in the game - when you start there'll be a question mark in the top right corner. If you've played the originals, it's the exact same. Got stuck? Click the Hints button after clicking the question mark, and you'll get a hint! Full screen looks nice (veeectooor graaaphiiics!), and it's easier to click the red light in your spy phone. If the spy phone doesn't appear in the inventory, either you gave it to G (unwillingly XD) or it's behind the inventory square - I am very sure Scratch is to blame since each item is on a different layer and the Spy Phone is above the inventory. I am aware that at the beginning, when talking to G, it is possible to see two of the same question. Either works. Will fix it. If anything else goes wrong, click the green flag again and tell me about it; I can't fix bugs I'm unaware of. If you do, please tell me what you wanted to happen, what you did beforehand, and what you think caused it. This'll make it much easier to find and fix.
Author
Prinseskat
Category
Game Information
Game Popularity
7.8k views
Collection Count
91 favorites


![ESCAPE Mystery [New Version]](https://cdn2.scratch.mit.edu/get_image/project/132097310_480x360.png)


