Bitmap STTF

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**This project stamps textured triangles for Realtime textured 3D projects** Extending the work that @KryptoScratcher did with bitmap STTF a year ago, I have finally made my own version of it. With this "creator's" release, I have made significant changes to the texture converter in order to offer full support for anyone using it. I have included 64x64 textures and a new 16x16 texture with high accuracy specifically to demo rendering minecraft blocks. See inside for instructions and link to converter. Please do not advertise in the comments. -------------------------------------------------------- Most of the time for this project was spent updating the converter. Advantages of bitmap: less memory, faster, sharp edges. Disadvantages: visible pixels, more warping. -------------------------------- Credits: - Thank you to @KryptoScratcher for his work on bitmap STTF which inspired this project. I used his specific two right angled triangle configuration, and associated code as reference, as it effectively avoids the pixelation which would occur if I used an equilateral triangle. - Music: Gamecube Kiosk Demo Volume 11 -------------------------------------------------------- Update: 15/11/24 - you can now rotate cube with mouse

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ChromeCat_test

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