Faster 3D list-based raycaster

Game Introduction

Needed to get this straight due to some hate in the comments, this is a DEMO, not a game. Please stay civil! ___ Demo of a fast new raycasting technique (a super fast voxel traveral algorithm) that I recently learnt about. The algorithm itself is quite simple, but I went way overboard with adding features :P. Raycasting algorithm from "A fast voxel traversal algorithm for ray tracing" by John Amanatides and Andrew Woo. Inspiration from @-Rex- and @kouzone's raycasters: https://scratch.mit.edu/projects/321563697/ and https://scratch.mit.edu/projects/414675446/ tags #3d

How To Play

WASD and arrow keys. If you can't move, you've spawned in a block, click the flag again or turn off collisions to walk out of the block. Runs with max settings on turbowarp: https://turbowarp.org/563019232 I wonder why more people don't do the floor texture this way...

Author

Howtomakeausername

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Game Information

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