Poly bridge physics simulation v1.2
Game Introduction
Dark brown sticks are roads, light brown logs, yellow springs, and blue hydraulics. Red dots are locked in place. As it doesn't use any timer, it will always happen the same thing. All here by me. Made using verlet integration for the bridges. If you want to know how it works, check out my explanation: https://scratch.mit.edu/projects/636061582/ The ball physics work as some sort of verlet integration where there is only 1 dot that interacts with everything. Devlog: v1.0: Initial release v1.1: Made it better at turbowarp v1.2: Improved performance. #all
How To Play
I originally made this without planning to enter the contest, but I saw the contest, so I improved the simulation making it less laggy and entered the contest. Also, in turbowarp, https://turbowarp.org/627469542, it runs less glitchy and smoother. In theory I could make it much better with more loops, but it ends up lagging too much, so I've kept it at 5, that is why you might see glitches.
Author
GonSanVi
Category
Game Information
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