Faster Raster 'ghosted' quad-fill performance test
Game Introduction
Thanks to TheLogFather for the framework, for the original idea, for the all his work on Scratch! Great guy, great developer! :-)
How To Play
This is just a specialized version of TheLogFather's quad fill algorithm (the raster 'ghosted' one). This one assumes the quads are convex (which they always are when rendering rectangles and trapezoids in a 3D scene). We're gaining 15% to 30%! Ha ha! :-)
Author
LBMCompany
Category
Game Information
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