Faster Raster 'ghosted' quad-fill performance test

Game Introduction

Thanks to TheLogFather for the framework, for the original idea, for the all his work on Scratch! Great guy, great developer! :-)

How To Play

This is just a specialized version of TheLogFather's quad fill algorithm (the raster 'ghosted' one). This one assumes the quads are convex (which they always are when rendering rectangles and trapezoids in a 3D scene). We're gaining 15% to 30%! Ha ha! :-)

Author

LBMCompany

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Game Information

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