Roblox TDS Expanded!
Game Introduction
Use this link if Scratch's loading or engine is bad: https://turbowarp.org/654268807 https://scratch.mit.edu/projects/650795871/ for the 4 extra custom towers, created by @Battl3bee Paradoxum Games on Roblox for original game. @HollowKnightGames for the scratch port @Zambie on YouTube for making two videos on this! @John Roblox on YouTube for making a video on this! @votanlog for the Tower Defense Simulator logo. Tower defence battles on roblox is where the towers Destroyer, Scarecrow, Harpoon hunter, and Hallowboomer come from. Check out Tower Defense Simulator for yourselves on the remade Scratch version! This features similar-if-not exactly the same content as its Roblox counterpart! Enjoy! -HollowKnightGames Use this code to if you don't wanna grind: 1000000100!0!!!!!!10000000000000000100000000000000000000000000000000 Use this code for all (vanilla) towers (including electricizer): 9939!!!103!122!!!!11111111111111111111111110000000000000000000000000 Use this code for every tower but those in development: 9939!!!103!122!!!!11111111111111111111111111111000000000000000000000
How To Play
--Instructions-- Pick out up to 5 different towers, pick your map, and get ready for battle! Click and click again to place a tower! Don't drag click, that won't work. Click on towers once more to upgrade them and make them more powerful! Also, guide to tower selection: red- attack: high DPS, usually no extra effect, includes burst towers blue- defense: long-range, low DPS, or high damage towers, these are your anti-leak green- support: these towers usually give effects mostly instead of damaging mainly Pink- other: mostly just summoners or super-expensive towers. Hero Paragons are the only ones who can be pink- (another color), and I intend for there to be 4 Hero Paragons. Every single weekday, if I have time, I will add a single tower, change, tweak, or new tower. (shortened) changelog: 3/4: sniper -> golden sniper swap 3/7: Crook boss summons -> mini-hunters, fire-rate lower on the main tower 3/8: toxic gunner disables camo on hit now after lv 1, also, MASSIVE crook debuff. This is also the Paragon update, adding in a special upgrade for all final tiers of gold towers: Minigun: FMJ Scout: Full-auto Pyro: Phosphorous infusion Crook: T5 end-game upgrade, 35k cost, Black-Market-munitions 3/9: balance changes and fully implemented paragon system 3/10 - reviewing code to understand it more, figured out flying, hidden, how to add new towers, how aim shoot works, how rockets work, added rocketeer (still in development, though) 11/1 - changed new golden towers (sniper + crook) to be more balanced by increasing cost by a large amount. EXPANDED CHANGELOG: 3/4 Friday change: switched out normal sniper for a far more expensive golden variant. Price has been massively increased to ensure it cannot solo. 3/7 Monday change: changed crook boss to summon in mini-hunters, detection-less high-damage low-fire-rate support units, as well as upping damage, cost, supportability, and range, but lowering fire-rate on the main tower. 3/8 Tuesday change: Toxic gunner now permanently disables hidden on hit after lv. I. Also, MASSIVE crook debuff, halved unit damage, -fire rate, removal of burst, nearly double all upgrade prices for the crook, nearly 3/4 all crook upgrade stats. Also, now ALL gold towers have a Paragon upgrade, a yellow-text upgrade that massively buffs them Minigun: FMJ, massive damage up Scout: Full-auto, dmg decrease but instant fire-rate pyro: Phosphorus Infusion, double nearly all stats Crooks: Black-market Munitions, swap out a weapon for a massive-damage fast-firing global-range railgun. This is added as a new 5th tier upgrade. All last-tiers have their prices increased, but the price is worth it. 3/9 Wednesday change: fully fixed upgrade tree and paragon upgrades (gold tower final tier), fully implemented the: Black-Market Munitions Paragon: now the single most powerful tower in the game, costing 40,000* at the final tier, becoming equipped with a global, hidden-detecting 100-damage weapon at 0.4 fire-rate intervals, as well as spawning in a 3000 damage/shot tank firing every 5 seconds with 5k hp. This is a true game-ending unit. Also, prices have been halved on the farm upgrades to make it relevant and to increase what is possible in the end-game. 3/22: basic balance changes, fixed tower button art, fixed tower IDs, assorted QoL changes
Author
naturalweeb47
Category
Game Information
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