Possibly Overengineered Audio Mixing

Game Introduction

Curated on 8/28/2023 • Please check out the other curated projects. They're much more deserving. • • https://scratch.mit.edu/projects/872572049/ Wave of You -------------------------- • • https://scratch.mit.edu/projects/881525171/ WIRB - An Album by @--TIOF-- -------------------------- • • https://scratch.mit.edu/projects/833805623/ ProjectRPG Demo -------------------------- • • https://scratch.mit.edu/projects/813907773/ Phoenix II Art Process See my old one. A lot has changed since: https://scratch.mit.edu/projects/665432725/ Ideaz 4 next update: • Since scratch makes stereo sound mono when you have a change pitch block add a way to play stereo sound. Perhaps by splitting it up into separate channels using audacity and then using clones to make one slightly more right than left and vice versa. • Different sounds for testing. • Echo and reverb maybe? You can't play sound starting at certain point so you would have to restart the track when you want it to have echo/reverb but could be cool.

How To Play

Drag em around! As well as the • Audio panning • Fade out with distance • Doppler effect From my previous attempt it has: • Ray casted muting behind walls • 2 boomboxes • A slider value for: • Radius of the sound's source • Amount of points around the source • Amount of extra sources • Spread of extra sources • How much the wall muting impacts the sounds volume • Visualizer for ray casting • Panning amount • Fade amount • Doppler amount • Multiple levels

Author

therealRedStrider

Category

Game Information

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