Moiré Plasma Effect (Scratch 2.0)

Game Introduction

This project uses moiré patterns to mimic a plasma effect. This technique has its pros and cons. Advantages: - Smooth animation; under Scratch, the use of sprites and transparency outperforms traditional brute-force pixel manipulations. - Simple code; the complexity is in the images. Disadvantages: - Visible 'fabric' (thin black horizontal lines). - Low contrast. - Very sensitive to scaling; any non-integer scaling factor may ruin the effect. Further reading: https://en.wikipedia.org/wiki/Moir%C3%A9_pattern https://en.wikipedia.org/wiki/Plasma_effect The moiré patterns were created using GIMP (http://www.gimp.org). Solid noise was applied as a displacement map to a pattern of black and white horizontal lines; the resulting pattern was used as the alpha channel in an otherwise black image. Sound: 'Lava loop' by Audionautics. https://www.freesound.org/people/Audionautics/sounds/133901/ Licensed under CC BY 3.0. https://creativecommons.org/licenses/by/3.0/ BUGS: Looks terrible when run in full-screen mode; apparently the graphical scaling emphasizes the 'fabric' lines. Looks terrible when run with the Stage3D engine (i.e. in a project that uses certain graphics effects - see http://wiki.scratch.mit.edu/wiki/Stage3D); it appears the bottom part of a sprite gets blurred, possibly due to misaligned scan lines.

How To Play

Please DO NOT run in full-screen mode - it looks terrible! For the same reason, keep the zoom factor of your web browser at 100% - nothing more, nothing less! Just click the green flag, sit back and enjoy. Move the sliders to tune speed, direction and colors.

Author

heldlaw

Category

Game Information

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