CAMERA CONTROL + SPRITE PACKING

Game Introduction

If you want to find out: - How the sprite packing works? Basically the main sprite sets it's size to large, and then looks for an empty space. If there is no space big enough for it, it just gets a little bit smaller. When it finds a space it creates a clone of its self, and the clone displays on the screen. The reason the clones are white at the start is to make sprite detection easier. -How camera control works? At the start of the motion, all the clones go to the middle of the camera's X and Y positions. They then point towards their location relative to the camera, and move towards that position. Then they point in the direction they should + the camera's direction. Lastly they set their size to their original size multiplied by camera Z!

How To Play

Remix to add to your own projects! Sprite packing and camera control, two things I've always wanted to try. I eventually decided just to put them in one project and give it a go! /!\ Wait for about 10 seconds for the sprite packing to finish before deciding this project is a waste of time! /!\ If you want to use these scripts: - First of all, please make sure to give me credit, as I worked hard on this! - Sprite packing is in the "SPRITE PACKING" sprite. - Camera control is in the "CAMERA CONTROL" sprite. If you have any questions feel free to ask them in the comments below, and I'll get back to you as soon as possible. - Ctave9

Author

Ctave9

Category

Game Information

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