Sigma textured engine v1.4 [3D textured engine]

Game Introduction

Thanks a lot to @BamBozzle for his tri filler! It wouldn't be possible without him V1 (2022/12/10): Shared V1.1 (2022/12/10): Removed a lot of unused scripts from the original engine, added support for more colors format and some optimizations V1.2 (2022/12/17): Some optimizations V1.3 (2022/12/19): Fixed flipped models V1.4 (2023/06/05): Some optimizations again #Sigma

How To Play

Thanks a lot to @BamBozzle for his tri filler! It wouldn't be possible without him W,A,S,D to move R,F to go up and down https://turbowarp.org/775104885/ for better perfs Based on Sigma engine V5.5 What are the differences with the other version of Sigma Engine? 1- This one only supports textured triangles 2- This one has perfect sorting, no more overlapping triangles 3- This one is a lot faster for textured models 4- No more 2.5D sprites :'( How to import your models/objects: 1) Get a .obj file (from Blender or from internet) 2) Open it in your notepad then copy all the text 3) Go inside the project, go inside the "Objects" sprite and above the "When green flag pressed", drop a bloc "Import model | name: ..." 4) Add a name and put the text you copied into the input at the right of the bloc (⚠️don't touch at "lod distance" if you don't know what you're doing⚠️) 5) Go to the start message and in the loop, you'll find "render ..." blocks, duplicater one and change the 9 values (⚠️Don't remove the -camX, Y and Z blocks⚠️) 6) Press greenflag How to import your textures: 1) Get the png of your textures 2) Convert it here: https://xeltalliv.github.io/ScratchTools/Img2list/ 3) Open the file in your notepad and copy it 4) Paste it into a "Import material" block and give a name to the texture (make sure you use the name used in the model code)! (⚠️don't touch at "no backface culling" if you don't know what you're doing⚠️) 5) Press green flag

Author

maDU59_

Category

Game Information

Game Popularity

3.2k views

Collection Count

208 favorites