Optimal z clipping
Game Introduction
UPDATE: this is now part of the (currently unreleased) ChromeEngine
How To Play
WASDQE, ARROWS. I decided to show how z clipping can be implemented with a max of 3 if-elses. There are 8 possible cases, so 3 is optimal. This is slightly faster than @howtomakeausername's code, however the way I did it will not be comptabile with my own engine, so that's unfortunate.
Author
ChromeCat_test
Category
Game Information
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