{Mobile Supported} The Interminable Rooms <THE RELATIVELY RANDOM UPDATE>
Game Introduction
This game is a horror game, if you don't like/want to be scared then don't play. Just warning you of course. \/ \/ \/ \/ Really cool people \/ \/ \/ \/ Thanks to @pro123omg123 for Literally like all of Curious Light Thanks to @pro123omg123 for Most of the code for the achievement system. Thanks to @loosh24Ge for basically all of the new entity Vectors. /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ Inspired by Interminable Rooms Tags: Doors, Roblox, Rooms, Difficult, Hard, Long, Mobile, Mobile Support, Supported, Adventure, Achievements Interminable, Interminable Rooms, The Interminable Rooms, Recreation.
How To Play
CHANGE LOG: Quality of life stuff (NEW); Adjusted a ton of the 'labels' to only appear when you're actually hovering over that thing. ^ - Added a label for E-Section Entrances/Exits Moved where Noah spawns so he doesn't block the door anymore (yay) Adjusted A-332's spawn time. (instant -> 0.5s) Why?: This should make him actually possible to survive and overall more balanced, as his 'warning' didn't serve much purpose if you instantly died. Adjusted X-10, X-35, and X-60's spawn times (instant -> 0.4s) Why?: Because of the new door transition they would not give a fair enough time to react. New Modifiers: - Headstart: You start at Door 350, this should be fun to | pair with other modifiers, to see what it's like | later in the game. - ACROSS TIME: Be quiet, or be loud; your fate | depends on it. - Items no longer 'despawn' or float in the air when hiding in a room with an item. A-300: - no longer blocks the door - Effects no longer block the door or relatively anything - Effects and A-300 don't persist past the room it spawns | in, leaving him visibly behind but still spawning the | enemy. - Sfx are quieter (was wayyy too loud...) - Effects now properly warn the correct entity don't know what went wrong previously. - Can now summon A-350, A-150, X-10, and X-35. ^ - - Please note that if A-300 summons A-10, A-35, or A-200, and misery is turned on, then those respective X-variants will be spawned instead. ~ E-Section Entrances will persist and not disappear when hiding, they will still be there after getting out of a hiding spot. E-Section Entrances/Exits are moved to no longer be behind tables. E-Section Entrances/Exits were slightly shaded differently. E-144 doesn't persist in the same room if you continue, still will kill you if you don't hide however. Fade effects when going door to door seamlessly transition to the next room Noah's sound effects now persist when going into the next room but gradually get quieter the further away you get/after enough time; Giving the sense of him despawning. X-200 - Now actually increases spawn rate if you use Mythbusters or Misery modifiers. - Nerfed time-before-attacking (3s -> 4.5) Why?: If X-200 attacks with some other entity which ESPECIALLY happens with the modifiers the chance you'll even be able to leave your hiding spot before it attacks is near impossible. ------------------------------------------------------------------------ This game only relies on clicking, so it should work for most devices. This game receives daily updates or bug fixes. However, I can't fix everything, so if something not normal happens, just comment, I'm online a lot. it's a process of trial, and error.
Author
Original_90
Category
Game Information
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