Mario's Quest (Unfinished)
Game Introduction
NOTICE: For all of you who want to see more of Mario's Quest, I'm glad you like this project of mine so much, but right now I am working on another Mario game. I might continue working on this once I am done, but I have learned so much from making this game that I feel like I could do better in some ways in a new game. In any case, this project may stay in this state for a while. Anyway, believe it or not, this is actually my first ever shared project (though I made many unshared games before this). This is by far the largest game I've worked on, and it was a good learning experience, if nothing else. The point of the game is not the level design, but rather the story and atmosphere, which I think is an important part of some of the best Mario games such as Galaxy. This Mario game has a vaguely 16-bit aesthetic, which I only went with because the Mario sprites I used were 16-bit (shoutout to @Muymik123 and @Sonicandmario2000 for the Mario sprites, which weren't made specifically for this game, but greatly appreciated nonetheless). Art: Mario sprites - @Muymik123 & @Sonicandmario2000 Sand tileset - http://untiedgames.com/new-tileset-kasakasa-desert Cliffs - https://thegameassetsmine.com/product/desert-tile-set/ Peach's castle (used as reference, not copied) - @DuckGoose9254 Various Nintendo sprites - The Spriters' Resource Glare effect - @DuckGoose9254 Pionpi sprites - Evan F. https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35742 All other art is by me Code: Platformer engine base - @23ScratchMan Text engine & transition effect - amylaser All other code is by me Sounds: Wind - @Brad-Games (he may have gotten it from somewhere else, though) Sand footsteps - https://www.soundfishing.eu/sound/footsteps-sand Wooden bridge footsteps - https://elements.envato.com/wooden-bridge-steps-loop-A9VBSG5 Metal footsteps - https://www.fesliyanstudios.com/royalty-free-sound-effects-download/footsteps-on-metal-stairs-88 Various Nintendo sounds - The Sounds' Resource #mario
How To Play
Winner of Brad-Games's 3rd Mario Game Contest! DIRECTIONS: WASD or arrow keys to move, jump, and duck W or up arrow to go up a pipe S or down arrow to go down a pipe Space to interact or move through textboxes P to self-destruct in case you get stuck in the ground R to skip the opening cutscene STORY: Mario suddenly hears cannon shots echoing from Peach's castle, and quickly runs over there to investigate. As soon as he arrived, however, Kamek catches him in a spell and teleports him to an unknown land far away.... GAMEPLAY STORY: (slight spoilers) Mario awakes in a strange desert. After wandering for a while, he finds a small town called Bone-Dry Bazaar. There he finds the old leader of the town, and explains the situation in the Mushroom Kingdom. The old toad agrees to send reinforcements from the Bazaar, as long as Mario restores Sarasaland to normal to resume trade. To do this, Mario takes a short-cut through the Sarasaland Tunnels and hurries to the Chai Kingdom, where Princess Daisy of Sarasaland has been captured once again....
Author
DJDamage
Category
Game Information
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