Stamped Textured Tri Fill v2.2
Game Introduction
- I found a closed solution to the equation so the inaccuracy due to using an interpolation table is fixed. - Calculated optimal displacement (S) to be 4 not 1.5 - Used svg's clip-path to split the images for smoother edges - new equations have 20% less operations Link to texture_converter: https://joeclinton1.github.io/texture-converter-js/ Link to original: https://scratch.mit.edu/projects/723419988/ Link to explanation document: https://scratch.mit.edu/projects/887818824/ ------------------------ Issues ----------------------------- - High ram usage: 100MB per quad = max 15 quad textures. (unless using turbowarp) ---------------------- Credits -----------------------------------Cube engine: @l8P, @MathMathMath fisheye stretch idea: @mentalbox cached scene demo: @TheGoodGuy8000 optimisations: @KryptoScratcher music: Voxel Explosion https://incompetech.com/ ---------------------- Dev log ----------------------------------- 20/08 - v0.1 - Shared initial release version 03/12 - v1.0 - fixed all bugs 02/09 - V1.4 - constant generator and bounding circle 06/09 - V2.0 - New closed form equations, clippath split, S=4 10/09 - V2.1 - Copied over Krypto's optimisations 24/10 - V2.2 - removed hide/show (credit @xXName77Xx) #3D
How To Play
this is a massive upgrade to STTF - 100% vertex accuracy (including thin triangles) - 15% faster - 4x less warping - smoother edges - less jitter and bugs - Added new "Scene" demo mode How to use: 1. Backpack STTF and STTF (inner) from the Textured Fill sprite, and the first two costumes S and B 2. Use https://joeclinton1.github.io/texture-converter-js/ to generate your costumes. 3. upload them to the same sprite as STTF. Make sure they come after S and B 4. the costume of the first costume of your textures should go in the tex input.
Author
Chrome_Cat
Category
Game Information
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