UNCHAINED: Pristine Palace (Testing Phase)
Game Introduction
Testing Sprites for a final release of UNCHAINED: Pristine Palace Inspiration from HK White Palace & old architecture CREDITS from previous project: sound effects from mixkit music - Nausicaä of the Valley of the Wind (piano) the tile art is heavily based off of something I saw a while ago, can't find it or I would link it sky background - digitalmoons.itch.io/pixel-skies-demo game name - @thegreenflash
How To Play
Currently unfinished, have fun though Go check the remixes, they are awesome :D EVERYTHING IS POSSIBLE, I TEST BEFOREHAND (There are gimmicks like launching, which is done by grappling in quick succession in a general area or in a linear path) This is a sprite swap and a new mapped-out version play on Turbowarp for better graphics and less lag: turbowarp.org/899177724/ Banners = checkpoints Energy Rings = ammo Your goal is to get from the top of the level to the exit, by swinging and platforming around, and avoiding spikes. follow the arrows to use the correct path, or make your own Just remember, if you get too far from your last checkpoint or fall too far, you'll die you can also try to get the high score CONTROLS: -use WASD to move and jump -aim by moving the mouse -swing by holding down mouse, release to let go -use ladders by either pressing up or down while on them -press 0 to enter the editor (highscores won't count using this)
Author
Rex0990V2
Category
Game Information
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