Kagurabachi - Chihiro Rokuhira
Game Introduction
@noobryu for engine @PlsGiveMeT0es for original style and code for player movement @FeatherWantStando for model @Special_Codes for sound
How To Play
Every day, I wake up with fresh hatred. 9 - Change Stage Brightness -some vfx look weird with darkness turned low, and some are barely visible in the white background. This is here so you can set it for yourself. Passive 1 - I Don't Care If They're Monsters -Knockback, speed, and stun are increased. Red Goldfish corelates to knockback, Black to stun, and Multicolor to speed. P - Pose -Enough time has passed. M1 - Sword Slashes -a 4 sword hit combo with a strong hit on the last m1 M1 (Awakening) - Black Infused Slashes -Infusing the Black Goldfish into your attacks, your slashes become slower but stun more. Is a 5 hit "combo". If in the air, will act as a down slam. E - Long Slash Generic long slash R - Quick Unsheathing -if in awakening, will leave scars on the opponent that open up after 2 seconds of the move ending, causing more damage. T - Piercing Thrust -Thrust your sword forward, piercing the enemy. Y - Nishiki -after a longer charge-up, slash forward at fast speeds, almost instantly, finishing the dummy off. -Summons the Multicolor Goldfish F - Enten: Black -Unsheathe your blade, before rushing to Gus, hitting him with 2 sideways slash, one in the front, one in behind, before teleporting above, and finishing them off with a downward slash. -Gives the Black goldfish G - Red -Enter a counter stance. If the enemy is close enough, unleash a barrage of slashes on them, before finishing them off. -Summons the Red Goldfish H - The Kagurabachi -joke move, have to restart project (based on dd77 tw game) -nothing personal kid Z - Zoom -dash forward at high speeds. Z (Awakening) - Somersault -flip into the air. can be combo'd with m1 X - Mini Katana Throw X (if Mini Katana stuck in for) - Too Late -appear behind the target -gives the Black Goldfish C - Who's Next? -Awakening that changes m1's to be, instead of fast with lower stun, slow with higher stun. Gives all Goldfish, which activates the passive ability automatically Combos I Used: M1 (x4) - E - T - R - M1 (x4) - Y - M1 (x4) - X (x2) M1 (x4) - R - T - M1 (x4) - X (x2) - E - G M1 (x4) - X (x2) - M1 (x4) - T - M1 (x3) - R - F - E F - G - Y - H Fun Facts: 1) Most of the moves were made 1 week at a time, which is probably why this took so long. 2) Heavily based on Heavens Arena and Crossover Arena. A lot of sounds are taken from Heaven's Arena, such as M1's and Awakening. 3) Started this game around Chapter 4's release, but most of the moveset was made even earlier. 4) Original modeler for Chihiro was supposed to be @TacosOnTheWeekend (PlsGimmeT0esSprites new acc), but they didn't model it by the time I was going to start, so @FeatherWantStando volunteered to make it. He also made a Sojo model after I asked him a month or two later, so I have that as well. 5) Originally, there was going to be a Impale move and at some point, another counter move based on Chapter 10 was considered, but decided that it had plenty moves already. 6) The Kagurabachi move was going to be a Rasengan-looking move that had the same kinda effect (flashbang with loud sound that erases dummy) but i figured just a png of kagurabachi would be funnier. Please, if you haven't read Kagurabachi yet, and just know the meme, I HIGHLY suggest you read the series. It's actually decent and cool, and the author deserves recognition. Plus, I can't make a "Kagurabachi - Genichi Sojo" game if nobody knows who he is.
Author
JamesTheBrunchLad
Category
Game Information
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