Kitsune Fruit Simulator
Game Introduction
How To Play
Comments are back BLOX FRUITS - Complete Kitsune Fruit Engine *Form included Controls in-game as well. -No Sound as of now...- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yes, It's real! (and on scratch) The full kitsune simulator. -ONE PIECE- Q: Dash / WASD, Arrow Keys Movement Passive: 3 Tails Meter, Fill by doing damage [Meter does not go down through time, but upon un-transforming you will need to get the tails back] ------------------ +++++++++++++++++++++++++ Base Form: Z: ACCURSED ENCHANTMENT (5 Kitsune Flame Shot, Stun on hit, Fire Damage) X: TAILS OF BURNING AGONY (Shoot a spinning saw that bounces off of the air to get to the opponent, Auto Aim, Stun on hit, FireDamage) C: FOX FIRE DISRUPTION (Charge up a kitsune flame and shoot it off into a large blue inferno, Stun on hit, Fire Damage) V: TRANSFORMATION [3 TAILS REQUIRED] (Turn into a large blue kitsune) F: SWIFT ASSAULT (Dash forwards and claws 3 times on hit, Stun, and Knockback) +++++++++++++++++++++++++ Kitsune Form: Z: ACCURSED ENCHANTMENT (Dash and create a large spinning bullet barrage and if you run into the opponent then knock them back into a large kitsune inferno) X: TAILS OF BURNING AGONY (Dash in a zigzag pattern and then hit the opponent into the sky and then slam them back down creating a kitsune logo and large fox tails) C: FOX FIRE DISRUPTION (Shoot a fast spinning bullet that then hits the ground and forms a spinning blue flame tornado) V: TRANSFORMATION [untransform] (Turn back into your former state) F: SWIFT ASSAULT (Dash forwards and spin claw on hit, Stun, Knockback) +++++++++++++++++++++++++
Author
Kewbin
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