ULTRAKILL scratch engine

Game Introduction

Credits are in the settings section of the project itself ULTRAKILL belongs to Hakita and Newblood interactive THINGS I WILL NOT ADD Proper Coin splitshots (I tried) Bosses (before you pester me about adding V2 or Minotaur or whatever, they are gonna be in separate projects) (Minos Prime, Gabriel and V2 have already been published on my account if you want to fight against them) Idols Rocket riding and slam storage (Wouldnt be useful in these confined enviroments) Locational damage for hitscan weapons (Limbshots and headshots) (Too complex for my monkey brain) Alternative weapon variants (Slab revolver, jackhammer and sawblade launcher) Blood (If I added that, this project would most likely be removed by scratch team) Size 2 fish CHANGELOGS (Might be moved to a separate project soon): Version 0.1: Uploaded Version 0.2: Added Sharpshooter revolver and S.R.S cannon rocket launcher variants, added a proper title screen, added the ability to change Jump and Dash keybinds, and the ability to turn on and off the "remember last used variation" setting. Fixed bug where guttermen would regenerate their shields after leaving and re-enetering a room (also fixes the swordsmachine stun bug, hopefully) Version 0.3: Added Screwdriver Railcannon and working Nail Magnets, Sharpshooter revolver will no longer be destroyed when touching non-destructible projectiles, completely overhauled Maurice's behaviour. (will now choose when to use its explosive beam depending on how close you are and how much hp it has left) version 0.4: Added guttertank enemy, added a style meter that increases with how stylish you play, (Includes hard damage reduction, weapon freshness and airborn multiplier), improved some enemy projectile visuals, added music, added the fistful of dollar tech. Also added invisible enemy exclusive collision boxes version 0.5: Added stalker enemy and sand mechanics, added the whiplash arm, improved nail magnets (You can now create nail traps), tried adding coin splitshots but failed (For now if you hit the splitshot timing you get a tiny damage boost, will probably stay that way), reworked the piercer revolver a bit version 0.5: Added Carcass (Modded ultrakill enemy) and Sisyphean insurrectionist enemies (I said I wasnt gonna add this guy, I lied), changed the style meter a bit (It should be now easier to get high style), added spawnable plushies that you can grab and carry around! added the conductor style bonus for hitting an enemy with the railcannon whilst they are embedded with nails. Version 0.6: Added Ferryman and Hideous Mass enemies. Added a new hitbox based collision system for all the enemies in the game. Should greately reduce any collision bugs hopefully. Added jumpstart nailgun and Sawed-On shotgun variations Improved some projectile sprites by giving them scratch's pixelation filter. Added new plushies. (Niko from OneShot, Neco Arc and Cirno Touhou) Improved the settings screen Added Volume settings, the ability to toggle on and off particle effects, and other settings. Added Screenshake Added a cursor Added some secrets Buffed Swordsmachine enemies a bit. Version 1.0: Added firestarter rocket launcher Added new plushies (Reisen from Touhou, Florp, Calamitas from terraria calamity mod, Acrid from risk of rain 2 and Alula from Oneshot) Improved V1's sprite a little bit. Added a new screen effect for getting hurt. Rocket Launcher will now create a red explosion when hitting airborne targets, and rockets will now be deflected by Malicious faces and Streetcleaners. Fixed a bug that would allow you to grab multiple plushies at once. Buffed the Whiplash a little bit. Fixed a bug that made Size 2 fish catchable. Version 1.0.1: Added screenshake to the Overheat Nailgun Version 1.0.2: Fixed a bug where the Malicious Railcannon would sometimes not properly trigger a core nuke. Version 1.0.3: Added new plushies: Junko from Touhou, Big bird, Judgement bird and Punishing bird from Lobotomy corporation Removed size 2 fish Added pickup sfx for Florp Version 1.0.4: MERRY CHRISTMAS Added seasonal title screen events (Christmas, Halloween, Easter) Added new plushies: Jolly V1 (To celebrate the occation), Tewi Inaba from Touhou, A lump of coal (Was too lazy to sprite this one and just took the Minecraft coal sprite) and a Maurice Pumpkin (For when Halloween comes) Fixed a bug where Size 2 fish was still in the game Version 1.0.5: Parrying now refills stamina. (Forgot to add that during development.) Freezeframe timestop should now stop after respawning or restarting the game. Version 1.0.5.1: Nerfed the amount of style explosions give. Style meter setting now defaults to not following the player upon project start. Version 1.0.5.2: The sharpshooter's alt fire and the Electric Railcannon's primary fire now have trigger their own I-Frames upon hitting an enemy instead of the explosion I-frames. Ground slam shockwaves no longer consume stamina and ground slamming an enemy now refills walljumps

How To Play

MANKIND IS DEAD SPAGHETTI CODE IS FUEL NECOARC419'S SCRATCH ACCOUNT IS FULL {PLEASE read the instructions before commenting} {There ARE enemies in this engine, you have to spawn them yourself tho with the spawner arm (Press 0 to equip it)} (If a bunch of question marks appear out of nowhere, refresh the project until they dont appear) WARNING: This game contains a lot of flashing lights and may not be suitable for people with photosensitive epilepsy, please proceed with caution. (I will no longer be updating this project with new content, if you want to add anything, remix it yourself) (Bug fixes will still happen sometimes tho.) (Im still going to be making separate projects with this engine sometimes (Very rarely, only if I feel like it and im not too busy, so dont beg me to make stuff or to add things to the engine) ) {NEW} ULTRAKILL V2 rematch on Scratch: https://scratch.mit.edu/projects/1157016837/ ULTRAKILL Gabriel boss fight on Scratch: https://scratch.mit.edu/projects/1147968203/ ULTRAKILL Minos Prime boss fight on Scratch: https://scratch.mit.edu/projects/1140953769/ ULTRAKILL V2 boss fight on Scratch: https://scratch.mit.edu/projects/1090952805/ ULTRAKILL Cybergrind on Scratch: https://scratch.mit.edu/projects/1080378199/ My very own ULTRAKILL recreation on scratch, with self made pixel art sprites. (Im open to feedback about this) (If you find any bugs, report them here in this studio: https://scratch.mit.edu/studios/34808944/ ) Controls: A and D to move Space to jump (Can be changed in settings) W to dash (Can also be changed in settings) S to slide F to punch with the feedbacker (If you punch a projectile you can parry it) G to punch with the knuckleblaster R to use the whiplash, pull light enemies towards you, pull yourself to heavier enemies Mouse to aim and shoot Q to alt shoot 1-5 to switch weapons E or T to switch variants P to toggle on and off enemy HP displays M to instakill all enemies on screen (This and the spawner arm wont be on other projects made with this engine) 0 to switch to the spawner arm. (Click to spawn enemies at your cursor and Q and E to cycle through enemies) (Currently spawnable enemies: Stalker, Filth, Stray, Schism, Soldier, Drone, Streetcleaner, Gutterman, Guttertank, Swordsmachine, Mindflayer, Mannequin, Maurice ULTRAKILL (Malicious face), Cerberus, Virtue, Carcass, Insurrectionist, Ferryman and Hideous Mass) 9 to use the plushie spawner (Same instructions to the spawner arm) Press the N key whilst holding the plushie spawner to clear all plushies on screen (Dont worry, Gianni Matragrano wont come for you if you do this) #ULTRAKILL,

Author

NecoArc419

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